[18] It was common to find nothics in cults to Vecna serving as guardians or jesters, as well as spies to Vecna himself, who could always see through their single eyes. Vecna then granted his mercy, granting the officials leave to depart and promising them his protection for the rest of their lives. Basic information[1][2][3][4] Power Level [26] The Hand of Vecna has also made its return for this edition of the game. Evil Vecna (pronounced: /ˈvɛknɑː/ VEK-nah[1]) was a once-human lich from Oerth who ascended to godhood. Vecna was created by Brian Blume for the original D&D supplement Eldritch Wizardry in 1976. The Hand and Eye of Vecna were also mentioned in the 1979 Dungeon Master's Guide 1e (1977–1988), on page 124. He rose to godhood, becoming the god of secrets. Vecna gave one of their number, Artau, and his family, over to his lieutenant, Kas, who spent the entire day torturing and murdering them before the other officials. Oerthly pantheon [3] He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. [4] Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon". They offered up the entire city and her wealth if only Vecna would spare the lives of her citizens. A number of Vecna's other body parts are presented as minor artifacts in Die Vecna Die!, including the First Digit (right thumb), Second Digit (right index finger), Third Digit (right middle finger), Last Digit (right pinky finger), Incisors (a pair of inappropriately named fang-like canines), Molar, Scalp, Skin, Heart, Foot (left), and Right Eye. On the verge of conquering Fleeth, the officials of the city came before him to beg for mercy. Vowing revenge, Vecna eventually assumed a mastery of the dark arts achieved by no mortal before or since. [20], Vecna also obsessed about taking revenge over the vampire Kas for his betrayal.[20]. However, Vecna's evil, manifested in the sword, seduced Kas into usurping and killing his master. The Eye and the Hand of Vecna, his only physical remains. Vecna's holy symbol is an eye in the palm of a left hand. It is based on previous work of Jason Zavoda (also known as the Zavoda Index) and his work as continued by Eric Johnson, Richard DiIola, and numerous other fans over the years. Unlike most Vecna worshippers, the Keepers reject most of the nasty and evil rituals and beliefs associated with the god; they worship him as the God of Secrets, and believe that there is some knowledge too evil for the world to know. (1990) and continued in Vecna Reborn (1998). Kas then battled Vecna, who banished him to his realm of Cavitius, but not in time to avoid his own destruction. Later, it became his prison a… For all his power, Vecna couldn’t escape his own mortality. [19], Vecna was a sworn enemy of the Raven Queen, whom he envied for her unique abilities to tap into the flow of souls and to harvest knowledge. This puts them in opposition to mainstream followers of Vecna who regard the Keepers as heretics, and makes them enemies of Ioun and her followers, who believe all knowledge should be available for everybody and the moral obligations on how to use it rest on the shoulders of the individuals involved. The clerics unleashed a great burst of light, which hit Vecna primarily on his left side. Portfolio Limited Magic Immunity:Vecna is immune to spells of 5th level or lower, unless he wishes to be affected. The ultimate BBEG throughout the history of D&D. Worshipers Symbol [2] After having become an extremely powerful wizard and starting to fear for his own mortality, Vecna was taught by Orcus how to achieve undeath, later becoming one of the most powerful liches ever in existence. Upon cheating death, Vecna began searching for ways to turn himself into a god, but his ritual was thwarted and he himself was slain six hundred years before the time of Vox Machina. Vecna's failure freed Kas, who had been turned into a vampire after a long period of exposure to the negative energy prevalent in Cavitius. Die Vecna Die! by Bruce R. Cordell & Steve Miller, is an epic campaign-ending adventure for AD&D 2e. Each position in Vecna's cult is named for a certain body part. Although not actually penned by him, the Book of Keeping (a book of Yugoloth summoning) is heavily linked with the cult of Vecna, as the cultists have the only known copies that are free of the intentional errors introduced into the book by the fiends that wrote the volume as a trap for would-be summoners. Vecna's "right hand man" and then ultimately his betrayer is Kas the Bloody-Handed, a vampire whose sword, the Sword of Kas, is also an artifact. Each organ is led by a Thought of Vecna. The two realms formed the Domain of Dread known as the Burning Peaks. Relations between these groups and the mainstream cult may vary. Vecna was, in his time, one of the mightiest of all wizards. ends a trilogy of adventures about Vecna that began in WGA4: Vecna Lives! Renton, WA: Wizards of the Coast, 2007. Vecna is the name of Wizards of the Coasts' server that hosts and handles the new online character builder tool.[27]. Vecna was, in his time, one of the mightiest of all wizards. It was one of the last official adventures released for the 2nd edition of Dungeons & Dragons. 2e At some point in his history, Vecna penned a tome known as Ordinary Necromancy. [11] Later, it became his prison as it was drawn into the Domains of Dread by the Dark Powers. [1][24], Vecna's invasion of Sigil caused a great disturbance in the multiverse. After these events, Vecna ended up imprisoned in the demiplane of Ravenloft, but broke free again later, emerging with the power of a greater god, after absorbing the power of Iuz. The name Vecna was an anagram of Vance, the surname of Jack Vance,[3][12][13] the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons.[14]. Mexican heavy metal band "Vecna", created by Diego Del Pozzo and José Suarez Cañal in 1989, took their name from the "Demilich" of Dungeons & Dragons. See all formats and editions Hide other formats and editions. They are spies, blackmailers and corrupters, using the knowledge they gain to hold power over others. One of his goals was to overthrow the Queen and rule the entire Shadowfell from her Fortress of Memories. Temples to Vecna have also been reported in the Pomarj town of Highport and Erelhei-Cinlu, the debased city at the heart of the Vault of the Drow. Sphere of Influence Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. [10] Having his plans once again thwarted by adventurers, Vecna was expelled from Sigil with the help of the Lady of Pain and had his essence separated from Iuz, but the power he acquired through the process still allowed him to retain lesser deity power. Demigod Vecna has few allies, and countless enemies. "Campaign Classics: Three Greyhawk Grimoires.". Available online: This page was last edited 07:53, 6 December 2020 by Greyhawk Wiki user. [1][13], As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. set up the transition between the second and third editions of D&D. Additionally, both his hand and eye are listed as artifacts. [16] However, it wasn't until 1998 that there was a Ravenloft-centered follow-through, Vecna Reborn. "[6], Vecna created the Sword of Kas for his greatest servant, which contains a "portion of his consciousness.". The last known Heart of Vecna was Diraq Malcinex of Ket, who was slain by adventurers in 581 CY. As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. [24] Vecna was one of the deities featured in Libris Mortis (2004). He began to fear death and take steps to prevent his end from ever coming about. He always travels out of sight and in the dark to avoid attention, prefering forgotten libraries, ruins of lost civilisations, Shadowfell and the Planes. Kas the Betrayer was also present in 350 A.B, as the leader of a demonic invasion upon Elion. Domains of DreadFormerly: Quasi-Elemental Plane of Ash, Outer Planes He is also rumored to have made significant additions to the Book of Vile Darkness. The Spawn of Vecna are the lowest in the cult hierarchy, and consist of the common people who honor the Lich Lord. This interpretation is relatively recent. He sought to become a god himself, though through means other than ascension. They went on to appear in all subsequent D&D editions. [15] The Citadel was used by Vecna as his fortress, which he visited regularly, to gloat on the despair of his defeated enemies. As a core deity, numerous sourcebooks and magazine issues in thi… After several centuries, he amassed sufficient followers and worshipers among ambitious wizards to reach the status of demigod. Autonomous material handling solutions for the warehouse, distribution, and logistics industry. The Hand was a desiccated, mummified left hand. At the end of the adventure—presuming the players defeat Vecna—he is transported to the Ravenloft campaign setting. In 4th edition, the Open Grave book shows the leader of the cult of Vecna is a lich named Mauthereign. The hoax takes advantage of the fact that the Eye and Hand require a person to remove their own eye or hand and replace it with the artifact to function. Vecna does hold strongholds in several locations, but they are either far away or well-hidden from civilisation, or are located in dangerous areas, such as Pandemonium. Such warriors come from tough stock — prize fighters, outlanders, bouncers, and veterans — and have learned to hone their bodies into implements of war. In Eldritch Wizardry Vecna is first mentioned. Vecna. Avatar At his empire's height, Vecna was betrayed and destroyed by his most trusted lieutenant, a vampire called Kas the Bloody-Handed, using a magical sword that Vecna himself had crafted for him, now known as the Sword of Kas. Still unsatisfied, Vecna slaughtered all within the city, and had their heads stacked before the officials, with those of their family members prominent. He then broke free into the city of Sigil, where he came perilously close to rearranging all existence to his whims. Brawlers use their bare fists and raw force as their first and best weapons in combat. ", -----. Even after he achieved godhood[3]—being a member of the third edition's of D&D gods (the pantheon of Oerth)[4]—he is still described as missing both his left eye and left hand. [5] Vecna is given a set of statistics in Open Grave (2008). The final issue of Dragon Magazine, issue #359, featured rules for the "Left Ear of Vecna" as a minor artifact. Power Level Originally from the World of Greyhawk, Vecna was described as a powerful wizard who became a lich. He is primarily the god of secrets. Among Vecna's staunchest foes are Kas, Iuz, Saint Cuthbert, the Lady of Pain, Pholtus, and the Circle of Eight. 4e [21] Vecna is detailed in Deities and Demigods (2002).[22]. Vecna is considered the most powerful and the most evil lich in history. He was initially trained by his mother, Mazzel, in the art of magic, before she was executed by the government of Fleeth for practicing witchcraft. Pantheon In 4th edition, a secret group known as the Keepers of the Forbidden Lore is devoted to Vecna. The module is divided into three sections, each taking part in a different campaign setting: Greyhawk, Ravenloft, and Planescape. The name Vecna is an anagram of the surname of Jack Vance, the fantasy author whose "fire-and-forget" magic system is the default magic system used in Dungeons & Dragons. Lua error in Module:Citation/CS1 at line 3888: attempt to index field 'date_names' (a nil value). Vecna was an anagram for Vance. [17] In 2000, Wizards of the Coast released the last adventure to be written for D&D's 2nd edition rules, Die Vecna Die!, a three-part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings. Vecna is already sparking the next industrial revolution — with solutions that deliver lasting results. Vecna has no permanent home, not in the Astral Sea, the Abyss, Shadowfell or anywhere else. Vecna is a great sorcerer that existed in roughly 15 B.B. Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. The Hand of Vecna is considered a classic artifact in Dungeons & Dragons. He forged the powerful Sword of Kas as an instrument of his lieutenant's authority. At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation. The artifact then magically grafted itself onto its wearer and became a functioning limb. This information was further developed in 1993's Book of Artifacts. Vecna's backstory is, in my opinion, the most detailed of any deities in all of D&D and that is what makes him my favorite. The Arch-LichMaster of the Spider ThroneThe Whispered OneThe Undying KingLord of the Rotted TowerThe Chained God Vecna was rescued and brought to safety by one of his wizard generals, a cambion named Acererak (who would one day himself become a mighty demilich). The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. Their latent power turned them into the artifacts known as the Hand of Vecna and the Eye of Vecna. [2][3][4][9][21], Vecna's spirit, however, endured. Evil secrets In the events of the Living Greyhawk campaign setting, Vecna's machinations allowed him to reappear on the prime material plane and retake his place in the Oerth pantheon. As per the 1st edition Dungeon Master's Guide, Vecna only procured this most powerful sword for his chief lieutenant. Through dark magic and conquest, he forged a terrible empire. In order to use its powers, the wielder needed to cut off his or her own left hand at the wrist and press the Hand of Vecna against the remainder of the arm. 3e Alignment [2] At this point, the threat of Vecna's ascension was known to many, including Elminster. Seldom is the name of Vecna spoken except in a hushed voice. The Open Grave book offers the "Scroll of Mauthereign", which offers a twisted version of Vecna's history and tells his followers that committing evil acts is holy and righteous. "Spells Between the Covers. Undeath, secrets 5 out of 5 stars (3) 3 reviews $ 45.00. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. [4][9][23], Some time later, Vecna once again attempted to ascend to the status of greater deity by organizing a centuries-long plot that culminated with absorbing the essence of the demigod Iuz. At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecna's manifestation. However, the book is an adventure, so none of the details are particularly significant for the expansion of Greyhawk. [20], Wizards of the Coast continued the character's theme of ascending godhood in D&D 3e (2000–2002) with the Player's Handbook (2000) listing him as a Lesser deity. Following his defeat, the Lady of Pain strengthened Sigil's defenses and reorganized the planar structure in order to repair the damage caused and to prevent such an event from ever happening again.[24]. Lesser deity PRE-ORDER: Eye and Hand of Vecna D&D: Icons of the Realms NOTICE:This is a Pre-Order item and will not ship until the product release date.If you include a Pre-Order item in your order, the whole order will be held until the pre-order is available.You may have your non pre-order items shipped separately for an additional cost. Hand with eye in the palm Individual congregations are known as organs. In both, he is listed as the god of evil secrets. The Citadel was used by Vecna as his fortress, which he visited regularly, to gloat on the despair of his defeated enemies. [23] His priesthood is detailed for this edition in Complete Divine (2004). Oerth Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. Vecna Technologies, a leading provider of healthcare information technologies focused on patient solutions and infection surveillance, announced today their Patient Engagement Platform is available in the Epic App Orchard . [5] These artifacts were introduced in the third supplement to the original D&D rules, Eldritch Wizardry. Kas the Betrayer (Or simply Kas as he was known upon birth) was a human that was mostly present in 15 B.B. The Dungeons and Dragons fire and forget system of magic (used in the earlier editions of the game) were based upon the work of the fantasy author Jack Vance. Left hand clutching a human eye Other Vecnan organizations are known to exist outside of the mainstream cult, and some may have similar or identical names. further includes details on the City of Greyhawk, the Viscounty of Verbobonc, the Gnome Warren of Osnabrolt, and the Stone Circles of Tovag Baragu - all set in Greyhawk. [18] Die Vecna Die! Hand and Eye of Vecna – $129.99. Vecna's left hand and eye of Vecna's original "mortal" lich form, which have never been replaced in his later more powerful incarnations, are now high-valued and very dangerous magical artifacts. The characters involved in the story reasoned that they needed to decapitate themselves to gain the powers of the Head of Vecna, and several members of the group actually fought over which character would get to have his head cut off and replaced. Cavitius Working with Acererak, he … Known examples are the Eyes of Vecna (a cult of undeath consisting mainly of rogues), the Fingers of Vecna (Vecna's personal guard), and the Ebon Triad (a heretical cult seeking to merge Vecna, Hextor, and Erythnul into a single entity). His plans also involved an invasion of Sigil, from where Vecna then aimed at controlling the entire multiverse. Being a secretive cult, there are no real collections of Vecnan teachings. Vecna's early life was clouded in legend and contradiction. Encyclopedia Greyhawkania Index The only traces left of Vecna's physical body were his left hand and eye, which still carried a fragment of the lich's will. Removing the Hand of Vecnainvariably killed its wearer. Next is the Heart of Vecna, the high priest of the cult. He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. Vecna's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Vecna appears in the revised Player's Handbook (2003) for D&D 3.5e (2003–2008). Similarly, depending on edition and source, its appearance has varied, from a short sword to a wavy bladed two hander. Alignment One of the groups tricked the other into going on a quest for the Head of Vecna, a hoax artifact that was supposedly similar to his Hand and Eye, but was simply an ordinary severed head. [19] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by playing the Eye and Hand of Vecna against the cambion demigod Iuz. He is known as the Master of All that is Secret and Hidden, the Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, and the Undying King. 2nd Edition Statistics[4][9][10][11][12] Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna. "The Head of Vecna." [14] He maintained the Citadel of Cavitius, originally on the Quasi-Elemental Plane of Ash near the border to the Negative Energy plane, which he had wrested away from the Doomguard long before. [16], In addition to his prerogatives as a deity, Vecna also sponsored pacts with warlocks as an undying patron, owing to his perspective as a once mortal being who had become knowledgeable of the secrets of life and death over many lifetimes. Wiki Le Monde des Royaumes Oubliés (French), Inhabitants of the Quasi-Elemental Plane of Ash, https://forgottenrealms.fandom.com/wiki/Vecna?oldid=604985. Die Vecna Die! [4], Vecna was the original author of the Book of Vile Darkness, which later received additions from other evil scholars. The Compendium Maleficarum is a book of spells, doctrines, and secrets crafted entirely from bone (even the pages) and penned in blood, that is on par with the Fragments of Vecna. (This is similar to the rakshasa ability to resist any spell lower than 7th level.) Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. Next is the Heart of Vecna, the high priest of the cult. Even when Osterneth, the Bronze Lich, is Vecna's mightiest servant, her position is not revealed among his files. The End of the Vecna Trilogy. Gender Among the gods, Ioun is something of Vecna's antithesis, for she would share with the world all the knowledge he would keep secret. In this adventure, Vecna was given the rank of a lesser god. He is also included in the Player's Handbook as one of the deities of Greyhawk. However, it is undoubtable that the Sword is inextricably tied to Vecna's relics. A wizard who became a lich, who became a demigod, then became a greater god, only to become a lesser god at the end of it all… pretty busy guy throughout the thousand plus years of his existence. [8], Familiarity with the Head of Vecna was cited as an example characteristic of an avid role-playing gamer by writer David M. "History Check: Kas and Vecna. Domains In the third supplement to the original Dungeons & Dragons rules (1974-1976) , Eldritch Wizardry,[10] Brian Blume invented two artifacts he called the Hand and Eye of Vecna. We are a daring, socially responsible company, backed by years of innovation and real-world experience. The Head of Vecna was a hoax that one adventuring party played on another in a campaign run by Mark Steuer. The Rod of the Whispered One, while not nearly so powerful as the Sword of Kas, is another item Vecna crafted to connect himself with his highest lieutenants. Die Vecna Die! The Blood of Vecna are mainly charged with protection and enforcement of the cult and its goals. Vecna Reborn (AD&D/Ravenloft Accessory) Paperback – August 1, 1998 by Monte Cook (Author) 5.0 out of 5 stars 4 ratings. He is also opposed by the Old Faith and the Silent Ones. While Vecna was in the Demiplane of Dread, Iuz came about the lure and, convinced he could use the ritual to steal Vecna's power, invaded Cavitius through a portal from Oerth. Arch-Lich, Chained God, Dying King, Maimed Lord, Master of the Spidered Throne, Whispered One, Worshipped by: Human, City of Greyhawk: Folks, Feuds and Factions, Dungeon Master's Guide, D&D 4e (Premium Edition), 160, 162, 163, 164, 165, 166, 167, 168, 169, Defenders of the Faith: Web Enhancement (3e), Living Greyhawk, Living Onnwal Gazetteer, D&D 3.5e, 13, 15, 50, 51, 58, 64, 104, 131, 133, 173, 180, 186, Player's Handbook, D&D 3.5e (Premium Edition), 24-29, 31, 33, 34, 35, 36, 38, 42, 43, 74, 76 , 77, 82, Spelljammer Boxed Set: Concordance of Arcane Space, Baldur's Gate: Descent Into Avernus, D&D 5e, Dungeon Masters Guide (Revised), AD&D 2e (Premium Edition). These artifacts are collectively known in D&D 3rd Edition as the Fragments of Vecna. is an Advanced Dungeons & Dragons (AD&D 2nd edition) module released in 2000 by Wizards of the Coast, Inc.. Hand/Eye of Vecna D&D Roleplaying prop w/ LED Stand SagaSmith. When Vecna was not satisfied, the officials offered their own lives. Take your favorite fandoms with you and never miss a beat. Price New from Used from Paperback "Please retry" — — — Paperback from $1,021.99 Realm Vecna appeared as one of the core deities in the Player's Handbook (3.0) (2000) and Player's Handbook (3.5) (2003), as well as Deities and Demigods{{UnknownBook}} and the World of Greyhawk sourcebook Living Greyhawk Gazetteer(2000). We have the grit, training and wins to prove it. Arcana, Death, Knowledge Channel divinity Vecna(Lesser deity) [25] Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column. In 581 CY, his cult helped set events in motion that would have granted him the power of a greater god, but the plan was ultimately foiled. Forgotten Realms Wiki is a FANDOM Games Community. It grants the owner magical bonuses to hearing and resisting sonic attacks, spell-like abilities to inflict deafness, grant clairaudience and create sonic blasts, and enables them to understand any spoken language. 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